![]() The arena battles could be more fun if players could drift the karts more realistically, perform different quick turns with no given pattern, as opposed to how the already implemented skids limit to. In the end, I believe that the physics used in this game are not bad, but they affect, to a small degree, the overall gameplay by making the game a bit flat with its lack of versatility. However, this game uses karts not cars and the controls and physics of each of them are different so this is a purely subjective observation. Also, while players can perform skids whenever they want with the press of a button, they don’t feel natural. Furthermore, there seems to be no difference on how the karts drive on different terrains and this makes the races feel a bit monotonous. This may have something to do with the physics used and the reduced level of particles in the game. It seem like they’re being driven through air. They feel very light and there is no friction with the road. The karts are responsive to controls, they handle pretty well through corners, but the problem here is that they don’t really feel like karts. This part of the world stays the same from the beginning to the end.Īs far as kart controlling goes, we see that they’re not difficult to control. However, this open world feels quite static since there aren’t any other things or characters to interact with and there is no plot evolution until the end. Players can go to a garage if they want to change the playable character and can drive freely to the unlocked races, choosing the order of playing them at their own will. Immediately after the cutscenes end and players choose their kart, they are spawned in a kind of village that connects all races to one place. Starting with the story mode, I can say that I like the open-world idea adopted for this purpose. So the question is: how’s the gameplay? Well…the gameplay is not bad, but not great either. Overall, the concept is quite broad and it’s apparently designed in a way so players can always stay engaged and have fun.īut, as appealing as the concept may be, it’s no good if the gameplay is not up to the expectations. Another thing worth mentioning is that the game has an add-on feature implemented where players can download custom made tracks and karts, so there’s always something to keep the players going. Some of the races, along with a few new ones can also be played online, but the online multiplayer mode is still a work in progress, by the time I write this review. The multiplayer mode features the same race types, with the exception of Easter egg hunting and they can be played locally in a split-screen environment. Along with the standard races we know from the story mode, there are time trials with no power-ups or slowdowns, races where the goal is to follow the leader and not overpass him, arena competitions where players have to use the power-ups to knock down the other karts, kart soccer, Easter egg hunting and races against one’s self – the so-called ghost races. ![]() ![]() The singleplayer mode features different race types, so players could always enjoy something new.
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